Course Content
Theme 1 – Machines
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Theme 2 – Uses of a Computer
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Theme 3 – Parts of a Computer
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Theme 4 – The Keyboard
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Theme 5 – The Mouse
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Theme 6 – Let us Paint
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Theme 7 – Fun with Tux Paint
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Computer – 1
About Lesson

Topic Summary: Uses of a Computer for Class 1

Introduction:
In Class 1, students are introduced to the concept of computers and their basic functions. Understanding the uses of a computer at this stage focuses on simple and interactive applications that align with the developmental level of young learners.

Basic Introduction:
1. What is a Computer?: A machine that helps us do different things and learn new stuff.
2. Components: Simple explanation of the main parts like the screen, keyboard, and mouse.

Educational Games and Learning Software:
1. Interactive Learning: Introduction to educational games that make learning fun, focusing on basic subjects like numbers, letters, and colors.
2. Digital Storybooks: Reading stories and exploring interactive storybooks to enhance language skills.

Creativity and Art:
1. Drawing Programs: Using basic drawing applications to create simple art and express creativity.
2. Coloring Pages: Digital coloring activities that help improve fine motor skills and creativity.

Entertainment:
1. Videos and Music: Watching educational videos and listening to age-appropriate music for entertainment.
2. Simple Games: Introduction to simple, age-appropriate games that can be both entertaining and educational.

Communication:
1. Video Calls: Exploring video calls to connect with family or friends in a controlled and supervised environment.
2. Sending Messages: Understanding basic messaging to communicate with others.

Safety and Responsibility:
1. Internet Safety: Introduction to the concept of safe and supervised internet use.
2. Sharing Rules: Learning about responsible sharing and the importance of seeking help from adults.

Integration with Classroom Learning:
1. Supplementing Classroom Subjects: Using educational software and games to reinforce concepts learned in the classroom.
2. Interactive Learning: Engaging in interactive lessons that cater to diverse learning styles.

Parental Involvement:
1. Parent-Child Interaction: Encouraging parents to engage with their children during computer activities, ensuring a supportive and supervised learning environment.
2. Feedback and Monitoring: Regular communication between parents and teachers to monitor computer usage and address any concerns.

Conclusion:
The introduction to the uses of a computer for Class 1 focuses on creating a positive and interactive learning experience. By incorporating educational games, creativity, and supervised online activities, students not only familiarize themselves with basic computer functions but also develop foundational digital literacy skills. Emphasizing safety, responsibility, and parental involvement ensures a balanced and constructive introduction to the world of computers.